Play Chrome Dino Game With Joystick
Last updated
Last updated
This project allows users to control the Google Chrome Dino game using a connected through the platform. The is mapped to the jump and duck actions in the game. When the is pushed up, the game character jumps (using the spacebar key), and when the is pushed down, the character ducks (using the down arrow key).
About Tools and Materials:
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Key Components:
The platform acts as the communication hub, reading inputs and transmitting them to control the game. It collects data from the and processes it in real-time to translate movements into actions.
The is used to control the actions in the Dino game. Vertical movements (up and down) control the character’s ability to jump and duck, with the acting as a physical input interface.
GUI (Tkinter) The graphical user interface (GUI) provides real-time feedback to the user, showing the current state of the and the action being performed (jump or duck). This ensures transparency in how the movements are translated into game actions.
Project Key Features:
Real-Time Control The allows the user to control the Dino character’s movements. Moving the up makes the Dino jump, while moving it down makes the Dino duck.
Smooth Action Interpolation To make the movements smoother and more responsive, interpolation is applied to the values. This ensures the actions are triggered only when the movement crosses a certain threshold.
Key State Management The system ensures that the keys (spacebar for jumping, down arrow for ducking) are held down or released at the appropriate times based on the input. This prevents unnecessary key presses and makes the actions more accurate.
Graphical Feedback The GUI continuously displays the current X and Y values of the and the action being performed, providing visual feedback for the user to monitor their input.
Getting Started
Hardware Setup
Make sure that the SMD is powered and all connections are correct
Connect the SMD to the PC or Arduino board using or .
Connect the to the SMD using an RJ-45 cable.
Joystick Input Monitoring: The system continuously reads the X and Y values. The Y-axis value is the primary input for controlling the jump and duck actions.
Jump and Duck Actions: When the is moved upward (beyond a threshold), the system simulates a key press of the spacebar to make the Dino jump. When moved downward, it presses the down arrow key to make the Dino duck.
Key Release Management: When the returns to its neutral position, the system releases any pressed keys (spacebar or down arrow) to reset the character’s action in the game.
GUI Updates: The GUI continuously updates with the latest values and the current action (jump, duck, or none), giving the user real-time feedback on their input and the corresponding actions in the game.
Conclusion: This project demonstrates how the platform can be used to create a joystick-controlled system for playing the Dino game. By integrating real-time input, smooth interpolation, and graphical feedback, the system offers a fun and interactive way to control the game.