Play Chrome Dino Game With Joystick
Last updated
Last updated
This project allows users to control the Google Chrome Dino game using a joystick connected through the ACROME SMD platform. The joystick is mapped to the jump and duck actions in the game. When the joystick is pushed up, the game character jumps (using the spacebar key), and when the joystick is pushed down, the character ducks (using the down arrow key).
Key Components:
ACROME SMD The ACROME SMD platform acts as the communication hub, reading joystick inputs and transmitting them to control the game. It collects data from the joystick and processes it in real-time to translate movements into actions.
Joystick Module The joystick is used to control the actions in the Dino game. Vertical movements (up and down) control the character’s ability to jump and duck, with the joystick acting as a physical input interface.
Project Key Features:
Key State Management The system ensures that the keys (spacebar for jumping, down arrow for ducking) are held down or released at the appropriate times based on the joystick input. This prevents unnecessary key presses and makes the actions more accurate.
Graphical Feedback The GUI continuously displays the current X and Y values of the joystick and the action being performed, providing visual feedback for the user to monitor their input.
Project Wiring Diagram:
Workflow:
Joystick Input Monitoring: The system continuously reads the joystick's X and Y values. The Y-axis value is the primary input for controlling the jump and duck actions.
Jump and Duck Actions: When the joystick is moved upward (beyond a threshold), the system simulates a key press of the spacebar to make the Dino jump. When moved downward, it presses the down arrow key to make the Dino duck.
Key Release Management: When the joystick returns to its neutral position, the system releases any pressed keys (spacebar or down arrow) to reset the character’s action in the game.
GUI Updates: The GUI continuously updates with the latest joystick values and the current action (jump, duck, or none), giving the user real-time feedback on their input and the corresponding actions in the game.
Conclusion: This project demonstrates how the ACROME SMD platform can be used to create a joystick-controlled system for playing the Dino game. By integrating real-time joystick input, smooth interpolation, and graphical feedback, the system offers a fun and interactive way to control the game.